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Post by willtalton on Jul 31, 2015 19:24:33 GMT
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Post by Carin on Jul 31, 2015 23:32:30 GMT
Magic already has some ground-work in the canon, but I feel it needs more core definitions.
What is Mana?
Where does it come from?
Why are certain people more attuned to magic, or even further, certain disciplines of it?
Giving these questions solid answers will easily explain Ruin Ships and their existence, and even helps to explain their contract work as Will put it above..
My suggestions for "what is Mana" are basically filled out by the coverage of the Soul I did, where I believe that mana comes from the soul and is contained within it.. and since Ruin ships operate like at least partial souls(an amalgam of separated souls), mana can be stored in them, but in order to exist and to thrive they need to form contracts with beings whom have souls and mana within them, and share that mana, etc. As far as the attunement, it may be that when born we are more fit for a certain discipline all the way down to the inside of our souls, but i nfact anyone should be able to -learn- and -practice- all types of magic. Mastery would require either true hardcore dedication, or dedication and prior attunement.
Suggestions?
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Post by willtalton on Aug 1, 2015 6:46:48 GMT
What is mana? It is the power that leaks out of the middle of the universe.
Where does it it come here? It comes from the sleeping gods at the middle of galaxy.
Why are certain people more attuned to magic, or even further, certain disciplines of it? Magic comes from our souls and some souls are bound to be larger than the others and a bigger soul would equal higher magic capacity as we use our souls to use the mana around us. The disciplines are split because every soul has impurities. These impurities make certain parts of a soul unusable and as a result prevents the person from channeling magic from that part.
Note: Mana and magic are different things, Mana is pure power that comes from the gods while magic is the processed form of it. The god thing came from winterwolf. Argue with him if you want me to change it(Please do argue with him. I want to change it.)
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Post by Carin on Aug 2, 2015 0:42:26 GMT
I dislike the idea of mana simply being "the power that leaks out of the middle of the universe" actually. I think a slightly more concrete way to say it would be that mana is the form of stock energy that is developed in the soul, which wizards and the like utilize to perform magic. They must concentrate mana and, like you mentioned, transfigure it into a usable form. Mastery of this can lead to both a higher capacity in the soul for mana, and a more powerful spells overall due to the very mastery of the mana. Of course skill in those particular disciplines comes from practice, but affinity for one or another discipline, as you mentioned, could relate to the soul. I want to say it is more like 'soul genetics.' Someone might have a disposition for one discipline over another because the structure of their soul just compliments it (perhaps also because of what their parents did in life, and so on), or they might also personally enjoy it, which helps. The contour of the soul itself should definitely shape affinity, though.
I don't think that soul impurities are the exact origin of discipline spitting, but rather typical variance in the soul's composition from individual to individual. We shouldn't call it an impurity so much as a difference. Impurity is more associated with the strength of certain magics (like divine magic or necromancy) than it is the entirety of the arcane disciplines. That's how I view it.
Mana and magic being different is of course true. Mana is indeed the raw power to utilize magic, while magic is a structure that has various outcomes (hence disciplines, and forms, and spell variance) defined by the transfiguration of the mana into use. You can think of mana as a string, like in string theory.. and the way it vibrates creates different structures. Beings have just figured into the ways they can warp mana, and the disciplines arose from such warping based on the natural capabilities of the soul and surroundings.
Whether or not mana 'comes from' the gods is questionable still, but I might suggest that the very concept of the soul harboring or generating mana does come from divine inspiration. I would not say that gods GIVE beings mana, rather I would say that they give beings the //ability// to //have// mana.. and beings simply train to develop mana in their soul. To train as an arcanist of some sort would generate mana in the soul and naturally increase one's ability to perform magic, harbor mana in larger capacity, and so on.
So, in a way, all living things possess mana.. but that is not to say in order to gain mana one must drain, borrow, or steal it from living things around them.. or use things around them to gain it either. That is to say that it is possible to drain someone's mana, but mana comes with development of the soul..and that comes through training. However, every being should naturally have a given amount of mana in accordance with their soul at birth.
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Post by Carin on Aug 2, 2015 2:12:11 GMT
Also, before finalizing the "Soul," I need to ask for consensus: Can a soul be 'destroyed?' My answer: Only through corruption. A soul cannot be purposefully destroyed except through continued corruption, to the point where it splinters into an irreducibly small size, at which point it will literally decay. It would cease to be a soul, and become as any free-form energy in the universe. When a soul parts from the body, it can either be resurrected into a corporeal form (given that it does not reject the body, as per the Vivanomicon's section on resurrection) or corrupted, utilized or what-have you if it is captured. If the form rejects corporeal form and is not utilized otherwise, it is simply a soul. There is no explanation for where it goes or what it does otherwise. Do you agree? Disagree? Please contribute to the consensus either way, so that the Soul can finish being defined.
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Post by Nox Falon on Aug 4, 2015 3:48:17 GMT
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Post by Carin on Aug 4, 2015 4:33:09 GMT
And to follow that suggestion, another suggestion from a newer member:
"Given enough time and resources, most anything is possible - just know that, when you start play, your character is not at their end goal of perceived power. Rather, it should be achieved through play, through character development and the creation of a story through which your character attains that power - not by your lonesome, but through interaction with the world and the players within it. If you have questions or concerns about your character concept, please ask a moderator for approval!"
This suggestion was made in the light of recent godmoding and other overpowered character creation concerns. We want to state in a disclaimer form that godmoding, or end-game characters, are basically not allowed from the beginning of roleplay. In order to obtain a higher power in the beginning, one must get approval from the moderators for their character concept, simply put. Otherwise, one must develop their power over time through roleplay. That is not to say everyone would have incredibly weak things from the beginning, it is simply to say that discretion is maintained in the approval of characters by the moderators, and that actively, they seek to create and maintain balance in what is acceptable and what is not.
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